Token Economy
The Intervention
A token economy is a behavioral intervention that serves to motivate students to demonstrate appropriate behaviors. Token economies can be designed as reward systems (i.e., students earn tokens for demonstrating positive behaviors) or as response-cost systems (i.e., students earn tokens for positive behaviors and lose tokens for behaviors that are inconsistent with expectations). Tokens are exchanged for rewards or privileges over time. Token economies improve behavior by connecting positive behavior to a reward (and connecting challenging behavior to a cost, if using response-cost). When expectations for the economy are clearly articulated, this system provides opportunities for students to make choices and learn about the connection between choices and outcomes.
Steps to Implement
1. Begin:
- Rewards only: Once the program is developed and explained to the student, it’s time to begin! It will be important to review the target behaviors with the student each day, especially at the start of the program.
- Response-cost: Once the program is developed and explained to the student, it’s time to begin! It will be important to review the target behaviors with the student each day, especially at the start of the program. It may be helpful to wait until the second week of the program to implement penalties (i.e., taking chips the student has earned) to increase student interest and motivation to participate so they can experience successes and to make sure that the child earns enough to afford some losses.
2. Feedback:
- Rewards only: Provide feedback throughout the day. This includes distributing tokens when earned. When providing tokens, the teacher should also provide specific labeled praise and connect the token to the behavior demonstrated (Great job raising your hand and waiting to be called on. You’ve earned a token).
- Response-cost: Provide feedback throughout the day. This will include distributing tokens when earned and taking tokens when the non-desired behavior occurs. When providing tokens, the teacher should also provide specific labeled praise and connect the token to the behavior demonstrated (Great job raising your hand and waiting to be called on. You’ve earned a token). When the student demonstrates the non-desired behavior, it is important to label it and remind them of their goal before taking away a token. (That’s an interruption. Remember your goal is to raise your hand and wait to be called on. So that’s one token lost).
3. Review:
- Rewards only: Meet with the student at predetermined times to review their progress toward a reward. For young students, it may be important to meet frequently (e.g., daily or more) to discuss the points earned each day and whether they would like to exchange them for a reward. If the student did not earn many tokens in a given day, remain neutral, but provide encouragement for the next day. It is important that this time is not used to reprimand the student.
- Response-cost: Meet with the student at predetermined times to review their progress toward a reward. For young students, it is often important to meet frequently (e.g., daily or more) to discuss the points earned for each day and whether they would like to exchange them for a reward. If the student did not earn many tokens in a given day, remain neutral, but provide encouragement. It is important that this time is not used to reprimand the student.
4. Modify:
- Rewards only: As the student’s behavior improves, the program can be modified. For example, the requirements for earning a token may be increased (e.g., increasing the numerical goal; lengthening the intervals) in order to further shape behavior into the expected range. Additionally, new behaviors can be added or substituted if the student has additional target behaviors.
- Response-cost: As the student’s behavior improves, the program can be modified. For example, the requirements for losing a token may be changed (e.g., decreasing the numerical goal; lengthening the intervals) in order to further shape behavior. Additionally, new target behaviors can be added over time as initial target behaviors are mastered.
5. Monitor:
- Rewards only and Response-cost: Use Beacon’s progress monitoring tools to monitor the student’s behavior throughout the implementation period.
Tips for Success
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- Start simple. You want to make the program sustainable, thus, start off with just a few behaviors and build and adjust as you go.
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- Keep it positive. The goal is to motivate the student to build behavioral regulation skills. Engage parents and students in co-creating a program that offers reminders and supports for the student to succeed.
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- Younger students may need pictures and visual reminders about their target behaviors. See samples in the toolbox below.
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- For some students, having a container with their tokens on their desk may be a distraction. If so, their tokens can be stored on the teacher’s desk or in a pocket on the back of their chair.
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- If the student does not seem motivated to earn the rewards, change them. Without salient rewards, the token system may not create meaningful behavior change. Be creative with the rewards.
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- If parents are willing and able, they can participate in the token economy by providing additional reinforcement in the home environment. This can be a helpful added layer; however, teachers should continue to provide some sort of reinforcement in the classroom setting.
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- If the token economy stops working, note that this could be a result of the student becoming habituated to the rewards. Consider adjusting the rewards to be more salient for the student.
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- If you need help implementing or evaluating this intervention, it may be helpful to seek out consultation from your school mental health professional or intervention team leader.
Examples of Common Target Behaviors
To increase:
- Juan demonstrates X or more instances of following adults’ commands.
- Arjun demonstrates good table manners for 15 minutes at lunch.
- Aisha completes 80% of her homework.
To decrease:
- Alexis demonstrates X or fewer interruptions during math.
- Kai demonstrates X or fewer instances of teasing at recess.
- Jalen demonstrates X or fewer instances of complaining during P.E.
Evidence of Effectiveness
Token economies are rated as limited at the elementary and secondary levels.
Elementary: Research has demonstrated that token economies can lead to reductions in interruptions, off-task behavior, out-of-seat behavior, and violations of personal space.
Secondary: Research has demonstrated that token economies can lead to improvements in interruptions and violations of personal space.
Recommendations: Although the evidence base for token economies is limited, the intervention can be very useful for reducing a variety of unwanted behaviors and increasing positive behaviors. When implementing a token economy, you will want to ensure that the rewards are salient and age appropriate for your students.
Materials
Intervention Scorecard
This intervention is recommended for the following presenting problems.
Select an age group:
RecommendedPresenting Problem | Effectiveness | Magnitude | Effort |
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Other suitable presenting problems